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Humans are a race in the Vistelo galaxy, not to be confused with the variety found in Ealdremen. Renowned for their adaptability and cunning almost as much as for their callous disregard for life, humans are a force to be reckoned with in Vistelo.

Etymology and Other Names[]

i understand caroline's pain

Biology and Anatomy[]

they're humans

Sociology and Culture[]

Human culture highly values innovation. While corvicians value learning for the sake of learning, human culture rather pushes to put knowledge to use. As such, humans and those that they trade with are often on the cutting edge of technology.

Humans are, as a whole, an insular culture, with xenophobia a common issue in their dealings with other races. Because of this, the most valued innovations are those that strengthen military might; weapons manufacturors are highly prized among humans.

Naming Conventions[]

Utilitarian as ever, human names are a descriptive title followed by a monosyllabic name. Names frequently begin with soft consonants, and end with a double x or z.

Examples: Mindmolder Gloxx, Truthseeker Jaxx, Scrolltender Flixx

Racial Traits[]

3.5e/Pathfinder[]

Humans are a Medium race, incurring no benefits or penalties thereof. A human may opt for +2 Con -2 Str or +2 Wis -2 Cha.

The Rose of Conquest: Regardless of class, humans are proficient in the use of firearms. If they are already of a class proficient in firearms, they gain a +1 to hit with them. Additionally, humans may select a single race and treat them as a favored enemy, as the ranger ability.

Clever Hands: Humans gain +2 on Sleight of Hand checks, as well as +1 on a Craft skill of their choice.

Learned: A human may choose one Knowledge skill and treat it as a class skill. If all Knowledge skills are class skills for them, they instead gain an additional +3 to it.

If xenophobic humans aren't your style, The Rose of Conquest may be replaced with:

The Rose of Conviction: Humans with The Rose of Conviction gain +1 Fort save. When fatigued, if doing another action that causes fatigue, they may roll a DC20 Fort save to remain fatigued rather than exhausted.

5th Edition[]

Ability Score Increase. Your Constitution increases by 2, and your Strength or Intelligence increases by 1 (your choice.)

Size. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Human Tool Proficiencies. You are proficient with firearms and one set of artisan’s tools of your choice.

The Rose of Conviction. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

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